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HDRI exterior lighting with Vray

An outline of the techniques used for rendering an exterior scene using Autodesk 3ds Max and Chaos Group Vray. A HDR image will be used to light and reflect the environment and VraySun as the direct...

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Gamma Correction and Linear Workflow explained

The terms gamma correction and linear workflow has certainly started many debates about what is the correct way and what is the incorrect way, particularly in the 3D visualisation industry. The simple...

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Exponential and linear colour mapping in Vray

Within Vray there are various processes and tools that we use to generate what we would consider to be a realistic rendered image. Options such as tone mapping, light intensity and camera exposure are...

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Vray real world light intensity

Previous versions of Vray calculated light intensity in a different way compared to how it calculates today. I will explain the old way first and then move on to how the latest version calculates...

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Vray 2.0 materials guide

An in depth look at each setting within a V-Ray material. You can jump to a specific section using the links below. Diffuse Reflection Refraction Translucency BRDF Options Maps Reflect/Refract...

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Ambient Occlusion with V-Ray

Ambient Occlusion with V-Ray from Tiago Alexandrino on Vimeo. Post-production work is a critical part of the workflow of many 3D software users. This procedure can dramatically improve the realism and...

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Autodesk 3ds Max and Vray camera matching – Part two

In part two we will be looking at how to light the scene once you have camera matched it to a photo, commonly known as a back plate. In case you haven’t read the first part of the tutorial, you can...

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Matte shadow and reflection using V-Ray 2.0

*UPDATE* In the latest update for V-Ray 2.0 the reflection alpha is now included in the main alpha without the need for the VRayExtraTex. You only need complete the first part of this tutorial and...

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Productive techniques for amending final renders in V-Ray

In any project it is important to maintain a productive workflow that allows for tweaks and amends to a render without it being too time consuming. One of the most common is the use of render elements...

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Create a stereoscopic image using the VRayStereoscopic helper

You can find the video and how to access the scene files for this tutorial is at the bottom of this post. A stereoscopic image consists of two versions of the same image, except one view is offset...

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Create a mushroom cloud using Phoenix FD

Learn how to use Chaos Group’s Phoenix FD to create and render realistic visual effects directly inside of 3ds Max. You can find the video and how to access the scene files for this tutorial is at the...

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Compositing the V-Ray render elements using Adobe Photoshop

A complete rendered image is made up of various individual layers called render elements. Each element corresponds to a specific property such as illumination, shadow, reflection and refraction. By...

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Controlling material subdivisions in V-Ray

V-Ray uses a modified version of the Monte Carlo algorithm called Deterministic Monte Carlo (DMC). This makes the results the same each time for increased predictability and adaptability. The DMC...

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V-Ray ambient occlusion through glass

When calculating ambient occlusion, transparency is ignored completely. This means that anything positioned behind the transparent object is not visible within the ambient occlusion pass. Most methods...

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Setting up and rendering a long pile rug using VRayFur and 3ds Max

VRayFur can be used to simulate a variety of materials such as hair, fabric and grass. In this tutorial you will learn how to set up VRayFur on a rug and have full control over direction, materials...

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Create procedural dirt using the VRayDirt material

Make materials appear more realistic by quickly adding detailed weathering and dirt effects to your materials without UVW mapping. Downloads If you would like access to the scene files used in this...

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V-Ray HDRI studio with a white reflective floor

Image based lighting using HDRI maps is a popular choice for creating studio type environments in V-Ray. However if attempting the popular white studio with a reflective floor and soft shadows, the...

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Autodesk 3ds Max and Vray camera matching – Part two

In part two we will be looking at how to light the scene once you have camera matched it to a photo, commonly known as a back plate. In case you haven’t read the first part of the tutorial, you can...

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